Senior Software Engineer (Founding Engineer)
At Jumbo, I build the quiet backends behind 700K req/min of real-time gaming — correct under load, observable, and cheap to run.
About me
Systems that move ~700K req/min, settle ₹5 Cr of payment throughput at peak, and shepherd tens of crores in in-game transactions without losing a paisa to float drift.
4.5+ years of designing and scaling real-time systems on AWS. I care about correctness under load, clean service boundaries, and the kind of observability that turns a three-a.m. page into a five-minute fix.
I'm strongest where systems design, performance, and execution leadership meet — atomicity and idempotency in payments, tail-latency hunting with Locust and Percona, Kinesis + Glue + Athena pipelines, WebSocket fleets, and Redis-backed event aggregation.
Skills
AI
AI is woven through how I build and operate — from writing code to investigating production incidents.
My daily driver for coding, architecture discussions, code reviews, refactoring and debugging — running the Superpowers plugin with skills like brainstorming, writing plans, etc.
Heavily integrated into my daily workflow for incident investigation, debugging, operational insights and cross-system analysis — for faster decisions.
Brainstorming, ideation, solution exploration and design discussions.
AI-assisted IDE for day-to-day development and fast code completion.
Projects
Transport-agnostic API router — write handlers once and run them across HTTP, Lambda, SQS, and gRPC through one ctx pipeline, keeping transport concerns at the boundaries.
Geographically distributed WebSocket layer built on Cloudflare Durable Objects, with hibernation for low-cost, stateful connections at the edge.
Paper-trading lab for crypto futures — multi-strategy tournament, backtester, RL/AI strategies (Q-learning + a Bull/Bear/Risk committee), daily risk controls and a kill switch.
Blogs
Full-text vs B-tree on a 93M-row table. Same query, same data — and the difference between 21 seconds and 0.6 seconds came down to one config knob.
Kubernetes · MultiplayerLong-lived player sessions don't autoscale like an HTTP service. A walkthrough of the architecture I built around Agones, Open Match and a custom Game Server Manager to allocate rooms, re-use warm pods, and scale by room count.
AWS · Data PipelineValidate, route, transform, catalog, query. A walk through an event-driven pipeline that pushed cost down ~66% and made Athena queries sub-second on a Parquet lake.
Work
GOMEMLIMIT — the GC runs more aggressively as the heap nears the cap, keeping memory stable under load.async_hooks, reducing MTTR and surfacing perf bottlenecks across services.kid-based) across all production services, with no forced user logout.§ Internal innovation
Education
Srinivas Institute of Technology, Mangalore · 2021
Contact me
Scale, correctness, or a system quietly bleeding cost — I'd love to hear about it.
GitHub
github.com/NeuronEnix